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onsdag 14 januari 2015

Mech


Redid clouds again, I like them more.



Yes, I am a big fat liar.



Another update, next one might be the last one actually, I am actually having a lot of fun and it does take my mind of some things, and don't worry, I am not forcing myself to quit. I know that is something I am going to have to work on. But I always want to push myself as far as I can with my projects and make the mistakes I need to learn. If you are new to my blog, I started to try keeping the same project in the same post if I happen to continue work on it to have some form of order.

Background theme for this mech which  I am drawing from is currently the Saber Rider OST
https://www.youtube.com/watch?v=PKHjPaZO6MI


Hammering out details, clouds and background is the last thing I do, be patient with that.



Slow day, but managed to get some work done.
Added the basis for the clouds, hand, arms and pilots.
Trying to get the male pilot a "hot blooded" feeling and my biggest challenge yet, giving the female a qt 3,14 feeling.

Colors are not final.
And a added bonus, the sketch on that lance in the background.




Fixing shapes and defining stuff.


Update


tisdag 6 januari 2015

Void Bolt Sketch




Slow day didn't draw that much and I didn't feel like working on the Zero Suit.
That said, I have for a longer period had a thought about the visual representation of shadow bolts of how it would work. Instead of illuminating everything with glowy magic it would instead cast a shadow and it would feel dense, however it would also be a "thing". But a void bolt, is nothing. A concentrated  ball of nothing, and for me it made sense to just make it a black ball, specifically at RGB 0,0,0, as (this is going to sound weird) black does not exists in real life.

So a lesson for all you doing value studies out there, don't use black.

torsdag 1 januari 2015

Zero Suit Update.

Soon done. Have work tomorrow, will try finish it up when I get back.
Small tip, open image in new tab/window to see full size.




Added some thoughts on the material. I looked more close on he newest appearance in smash and saw they had almost same line of thought with the material on the suit. And now, some head canon stuff: Samus does not use this suit for infiltration, this is more of the pilotsuit for "driving" the power armor. If cornered with stealth, I think the exolayer would more fill out that purpose.



First post of new year. I re did almost everything and cleaned up. Her face now is more Prime 3 and Smash oriented. The bun on her back allows Samus to still keep a longer hair outside of the helmet and the fringe cut is basically taken from her Brawl model. I found that hair cut to be better suited for her visor.

Suit is supposed to be skintight and the material inbetween is somesort of fiber to break up the cyan/grey zero suit and be a nice bridge to the suit. (Which you already might know I am also working on)

This redesign is not meant to be "This is how it is" but it's based on a lot of stuff I have dug up from interviews, concept art, notes, log books and most importantly of all, the games themself. I must admit I am staying away from other M. But they have some cool ideas which I am using.

All right still belongs to Nintendo.