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torsdag 18 december 2014

More Metroid ideas.


Continuing on the modular path that I started with the powergrip upgrade. I moved the speed boost powerup from the suits back thrusters and placed the boost "module" on her thighs, taking use and transforming the legarmor Samus get from the varia into the main componet of the Speedbooster.

I am also thinking up a way to demonstrate how Shinesparking works, I figured that parts of her armor is actually working together to create these "secret" moves. At the moment, what Samus needs to do the shinespark is a Jump module outfitted in her thrusters (normally Hi-jump boots). When running and getting to high enough speed, she stores the kinetic energy, transferring it to the thrusters.

So in short: Jump boost + Speed boost = Shinespark.

onsdag 17 december 2014

Metroid sketching.

It's a sidetrack for the "redesign" of the Zero Suit. But basically I am trying capture some of the ideas from the concept art. The Power Grip from Zero Mission let's Samus cling and climb up ledges in her powersuit, to me that implies that the suit has a built in exoskeleton and the power grip adds more "unf" to it. And I felt it made more sense when I sketched on it since it adds to that ambiguous but very distinctive Silhouette Samus has when she is wearing the power suit. 

End word. Nintendo, please don't sue. I just like Metroid.

söndag 7 december 2014

Samus Zero Suit Redesign


Off to work, can't do that much on this because of it.


Jumping on the band wagon of redesigning the famous Zero suit from the Metroid series.
Now to be clear, I actually like the zero suit as it is, my favorite version is the one from Prime 3 Brawl actually.

I will write a longer thought process later once I am done.

torsdag 4 december 2014

Project Triglove: Park Level


A little environment design for a level that Ajax is punching his way trough. I am going with the (broad term) anime style since I've grown up with them and I have learned a lot by picking them apart.

måndag 1 december 2014

Fixing up Ajax


Update 2: Slow and steady progress, For you who are wondering why I am taking so long to do a few lines. Well short version is that I was stupid and painted everything in the same layer at first. So I am slowly and steady redrawing this in my spare time.





Update 1: Fixed a few things on Ajax with the little time I had to spare today. Related to the blog, I need to take some time to sort out the portfolio and add a sort of archive for images not in it. And I really need to fix some broken links.



I showed Ajax to a friend and some design trouble I had got solved, fixing him up.

söndag 23 november 2014

onsdag 12 november 2014

Olivia



Another one, I figured I keep all updates in same post.

Small update

måndag 10 november 2014

JRPG Party. Beta 1


Well, I felt I could put these up now, aiming to finishing them off this week to able to focus on the others. The focus in general has been to broad and slowed me down, but. It really feels like I am sitting on a pretty well developed story for some reason. Funny since the whole point was just to design some JRPG characters I thought would be neat.

Anyway, once these are done with these three I am going to sit down and present a little essay of sorts. This project does not only serve as a means to get some portfolio pieces. But as a way for me to really get into what makes good character design.
I have seen many asking about it and I myself is looking for an answer to it. But when I read around about it, I find myself not agreeing to what I am reading, to me it feels more of Paul Marketing thing that dictates what is good. I am certainly not a industry expert on this subject and I am not looking to reinvent the wheel, I am just curious about what "IT" is when it comes to visual character design. So I have deconstructed and played a few games that was released on SNES ( in my opinion the era where they mastered character design). And tried my best to deconstruct it.

Anyway, later this week perhaps. Aight?

söndag 26 oktober 2014

Jarn


This is mostly just me doodling (I know doodling is a very bad word to use for this but that is honestly what it started out as.) and trying to expand on the Ursaic concept for the beast-race to the project I am working on. And today I found out about that there is a race of polarbearmen in Guild Wars 2. To clarify, I knew that there was some form of bearmen in that game, not that there actually was a civilization. However, I might still roll with it, because I like the idea.

torsdag 23 oktober 2014

Dragonknight edits.



Had to fix some glaring faults, like his two right feet. I am going to leave this as it is right now.

onsdag 22 oktober 2014

Dragonite Knight.





Mostly just testing the integrating quality of imgur into this blog. I have been noticing the lowered quality for a longer period now. 

But here is a pokemon as a knight.

Edit, it works, I guess. Have a little update.

söndag 12 oktober 2014

Some more Ursaic sketches


Still exploring and sketching on this beast race. First up is the differences in the male and female head. I looked up how you to spot these differences in various bear types and found out that the male usually has a furrow, broader muzzle and smaller ears. So I decided to use that knowledge in the designs. The hair style is based on braids and the need to have jewelry, showing of status.

lördag 11 oktober 2014

Ursac

Some sketching of a beast race on that Party project I am working on.

onsdag 24 september 2014

Wizards University, because I spelled college wrong.


Doodled a bit more on it, I am going to try go away from the cartoony vibe, and fix the perspective.

tisdag 23 september 2014

Wizard college wip



Well the usual response, I am not dead, just took a small break(ish). Anyway, I am going to return with posting wips and complete works again.

This is a small idea I am going to put a little time into to develop,  it's basically a Wizard college.

Sneak edit, I can't spell college.

torsdag 22 maj 2014

Thumbnails and a Wip

Well, as with many things. The idea starts out with a small thing, in this case a sketch.


In this image above you can spot the Fjordpasset image and the Lovers Pass wip.



onsdag 21 maj 2014

Jawbreaker Sketch


Finally got around and bought a new pen for the Wacom. Started with the sketch on a boss I named Jawbreaker after the Judas Priest song.

onsdag 7 maj 2014

A project I am working on


Well I am not dead, here are a few wips for a project I am working on.

måndag 7 april 2014

Dragon Elf Queen



Edit* Well ok I lied before with the "done". But I think I am going to call it here. Need to move on.





Done, it started out as a sketch and ended up being a practice for edges and value.

söndag 6 april 2014

Update

Been working on this on and of this weekend. She is getting a bra and some jewelry.

torsdag 3 april 2014

Started as a doodle, think I am going to polish it a bit.

onsdag 2 april 2014

Space repairman


Space, inspired by Space Dandy, a dandy guy in space.
edit: fixed the planet in the back. Sorry 'bout that

måndag 24 mars 2014

tisdag 4 mars 2014

måndag 24 februari 2014

I managed to ruin my stylus with a straw of spaghetti, using my older wacom until I get a replacement pen.

The workflow for this