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tisdag 13 december 2016

Darkstalkers - Morrigan and Lilith


Here we go, no more work on this. Only thing left to do is to evaluate the project and I can say one thing of the bat. The time it took is not ok, even if I managed to extract and compile a lot of hard notes and information from this. Off to a new project we go!



I am now declaring it in a cooldown period (So I can look at it with fresh eyes) If I find it ok, it is done.


I am a liar and a scoundrel, you really should not trust me when I say something regarding time, I spotted some odd things while cleaning up and had to postpone it again.. If you are wondering about the background, since I have drawn no wings on them I am looking into making the abstract shape into a giant bat built up of eyes mostly. 



Giving it a one-day overview. Going to look it over and add the last effects, adjust colors and textures.



Cleaning up, experimenting with an easy background. Also if you are wondering about the wings, I have tried including them but could not get them to fit this late into the picture.




Last bit now.




I took the weekend to paint some plein air at the beach and was actually quite please with the results. Very soothing for the soul as well. I don't have a working camera thought so I can't show and tell right now.
However one of the reasons this picture is taking so long is that I've actually have used this to experiment with the notes and research I have gathered over a three year span, I did try them out on the pokegirl images but that was a really early attempt and I didn't write that much down. I have gone through every layer of the pokegirls with a magnifying glass to see what I did right or wrong, much to my surprise is not the parts I got wrong but the parts I got right. This is not meant as an excuse as I hate excuses, more of an explanation about the situation.

So at this point, I am tweaking it(eyes, shadows, colors) and looking into what will probably just be a basic background, or perhaps something that will add another weeks work as it always do.




After some practice, soul searching and switch of medium (started to learn how to paint plein air with oil, will update about that in a separate post) I have sorted a lot of private matter out and gone back, deciding on completing pictures. As you can see, a lot of fixes and changes have taken hold of the image. I noticed that I put a lot of work into faces and to get them completely right. Which might actually be the biggest reason for stalling myself, while faces are important I am going to try make the finishing detail work on them dead last in the future. That might make it easier for me to press on. 



Ho boy, adjusted and fix a lot. What stands out the most is probably the heads which I have fixed to fit the proportions better.






Adjusting.




This is getting some on and off while I battle with some other stuff, mainly backs and waists.





Feelin' it!



Not that much done, but hey. Small progress is still progress.




I did a few studies of faces in general and managed to straighten a few things out in how to construct them, and I wrote it down this time. So aiming to get some work done this week.





Have to relearn some anatomical stuff that did not work out. So I am using this to help me fix it.





Feels like I have forgotten a lot in a short time.



Well, this is one of the things I am working on now.

måndag 12 december 2016

Build Mechs


I made this a while back as a dumb joke. I got a hearwarming response that got a bit out of control so I made another one for fun. 

This one got an amazing retouch that you can watch here:

onsdag 28 september 2016

Ken, again.


Adjusting details and colors.



Think I can go into last stretch now and wrap it up. Then back to pokegirls.
I am very aware that Ken strikes the same pose Sean does in his 3rd strike art. I actually didn't notice this until it was way to late. So now I am doubling down on it to make it a sort of homage since Sean idolizes Ken anyhow.




I think I will try to keep some of the messy lines like the 3rd strike artwork.



I think the mess of values are putting me of a bit, but I fixed the mouth a bit.


Taking a small break on the pokegirls to tidy up and get this done.

lördag 3 september 2016

Rail Shooter test animation.


Tweaked it a little bit and managed to decipher a few things with the animation time line, but damm. I'd rather export everything to After Effects and animate in that.




Saw some gameplay of Panorama Cotton and thought "that's neat how you can portray these effects so simple" so I wanted to try it out for a change of pace. Here is the gif with some sweet Mecha music: https://gifsound.com/?gif=i.imgur.com/ivBdkh0.gif&v=uB0Jn-DkNWA

A Quick note, Photoshop is clearly not meant for these things, This was a horrible experience.

onsdag 10 augusti 2016

Yet another image of Akira



Gotten some sleep and fixed many things.



Got mentally tired and started to "solve" Samus Power armor and actually managed to refine my previous solution a lot. Might try post it this weekend. Anyway. I am going to let this lay a few hours then I am going to look at it with fresh eyes and fix minor details, then calling it done.



Yes, but this time, it is actually soon done. Trying to show my support towards the Rival Schools 3 possibility.

tisdag 28 juni 2016

Agnes

I am not that happy looking at the color of her hair at this one, and the colors in general.

I really like the way Yoshida draws legs and boots so I wanted to give it a shot and learn it a bit since I felt I shied away from feet and shoes to much. 
So this is more of a test image.

tisdag 21 juni 2016


Slight fixes, can't do much this week since something shitty happened and will occupy me.



Still no idea what to name her or who she is.



I don't know about this one really. But It didn't fit with the Pokegirls so I am keeping that separate for formatting.