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måndag 21 mars 2016

R.Mika casualwear


As title trying to draw it so it looks like SF Alpha. Funny enough it looks like she is naked and wearing an apron. Thinking of keeping that a bit vague.

fredag 4 mars 2016

Ghost in the Shell



Did some studies of the face style they used for Motoko in the 1995 movie (mostly the front), then I kind of liked the idea of everything being so static and "uneasy" so rolled with it for a bit and at the same time hammered out some faults in my anatomy notes.

lördag 20 februari 2016

Trying out the new technique

Uploading some wips which is just me trying out the same technique I use for the Ken image but on female heads since their measurements are different and so far I am pleased that it actually works really well! Well it needs fine tuning of course but it is rapidly nearing the level I want it to be at. And yes, it works fantastically on drawing realism as well. But you have to forgive me for wanting to keep this for myself for now, you probably don't even want it anyway.



update on Chun-li.


Chun-Li


 Another Akira, but much better and closer to the way Edayan draws her (which also is her most cutest appearance)



Kukuri from Tsugumomo.


fredag 11 december 2015

Ken Masters, mastering the ken.


Oh lord that hiatus. My face game sucked, so I have done some work on it trying to map out some common landmarks and such and improve a bit. I also started to stream a bit again. Might update with another post later.



Moved a few things around, actually botherd to locate where the neck joint actually is and switched his eye colors to blue. Currently trying to study up on neck muscles but I got side tracked into trying to figure out what actually gives faces thier age differences. So far it seems like the middle line is longer and eyes are further down from it.


So, I hit a landmark in my anatomical studies the other day, basically I manage to figure out how to find the angle of a head through measuring. And I decided to try it out.

fredag 13 november 2015

Akira Kazama: The redrawing.

I mentioned in another post that I was working on re-hauling the Akira picture. And this is the current state of it. I am currently underway of adding the bike which will be based a bit of the one that you can see Akira driving in the artbook and a Honda VFR 400. The bike have undergone a certain type of modification called Streetfighter modification. I thought that would be a neat meta joke to throw in.



måndag 19 oktober 2015

The sneak peak of a drawing and some other stuff.



Oh boy, due to personal stuff I've been forced to take a bit of down time from the blog. But fear not I have used this time to study anatomy by drawing lewds. Yes, lewds. I found out that I responded better to learning anatomy by drawing NSFW stuff since you know, it involves drawing body-parts. 

Now if you are dirty minded as I am and want to see these drawings I have to say: Nah. 
I might refine some of the more "tasteful"ones and post them since I don't actually care that much about how people perceive nudity and just question myself "How can you even take a shower if you are that afraid of the human body?" when these situations arise.  However I may not be smart, but I am not stupid enough to not understand when stuff is not appropriate to share.

Also If you, the reader, are concerned about me leaning to much towards anime/manga style as of lately. I've explained why in this entry: the-missing-uppdate
And playing around with this for a while and consulting the books of one my current deities Loomis (Ernst Kirsteiger and Gordon Ramsay sits in the same pantheon just to give you a taste of who sits there). I've think I've figured out how to achieve that volume feeling that I am currently striving for. Basically painting and drawing consist of breaking down everything and make it as simple as possible and to do that we need to realize what the deciding rule is so we can bend it to our advantage. That rule is the paper itself, a flat thin surface regardless if you are painting digitally or in real life. The surface is always going to be flat.

Now when we now that, how can we use it to our advantage?
My current answer to this is since this is a flat surface, perspective and form becomes the most important tools that we can use to cheat this system as we can use just a simple line to illustrate a direction, therefore the lines must be placed carefully. I can evolve on this further another time.

Oh! The image is a sneak peak to a Halloween themed request someone made in a drawthread, so that's the reason why I cropped it.
And the Akira picture is getting a massive overhaul.